Hi there, is there any way of getting the Path Deform (WSM) modifier in 3DS Max to work with exporting animations for Sketchfab?
I have some arrows that need to follow a path through a ventilation unit but the export seems to disable the animation given by the path deform modifier.
Cant seem to find an answer on the forum.
A previous question with gears and a chain was left unresolved on here.
 I realise I can use a ‘path constraint’ but a path deform would be a much nice result so I can have a long arrow curving around the path rather than a rigid object simple moving.