Hello everyone! I’m a generalist with focus on 3d game art. I’ve been a long time lurker here but recently decided to join and upload some of my work. My recent upload:
Oris Aquis Wrist Watch
It is a luxury diver’s watch with an exhibition case back meaning that the back portion of watch’s body is visible to appreciate the working mechanical beauty! Being an Augmented reality ready asset, low-poly with high detail was the goal. So most of the work is in the textures. I made the UV layout and textures in a way that the top portions have more resolution than the bottom. Undithered normal map was used to keep things shiny on large surfaces. Feel free to inspect the various texture channels and UV in the model inspector.
Would love to hear your thoughts/critique/feedback on this!