It may sound a little fussy but I have been asked several time by clients to solve that annotations display issue :
since annotations must be placed on the mesh surface (here I hope I’m not missing something ), their 2d circle sprite sometimes appears slightly inside, cut / hidden by the mesh it-self, depending on the position of the camera. Nothing better than an image to understand
Can we do something to fix this ?
Better, and that’s all the point of being in the “feature request” section, can we imagine a way to place annotations anywhere in 3D space? With a gizmo for example, as can be done with lights.