I’ve been working on a few updates to the 3dsMax exporter. I’ve updated mainly stuff on the inside but two notable additions are the support for Vray Next and Corona. You can now use these render engines for texturebaking.
Before making this update generally available, I’d be grateful if some of you would like to test it. The latest version can be downloaded here: https://www.dropbox.com/s/37hpa9j72trsrbc/INSTALLER_SketchfabPublisher_2018-07-29_18-27-10_8.31.mzp?dl=0. I’m curious to hear if the Corona support works as expected or if I missed any bugs. I’ve tested with max 2018 and corona 1.7 by the way.
I’ve also had plenty of feedback about enhancing the way the exporter bakes the textures. Some people have asked for the lighting and the albedo to be separated into their own textures. Others have asked to separate materials, for instance to be able to adjust transparent materials separately. I’m curious to hear some opinions about this. My perspective is that the tool should be easy to use, but if I can add a few more use cases without sacrificing usabilty I’d be willing to do that.