Hi I am working on a model from monster hunter world as a bit of practice and fun in 3ds max.
I have set up the chains to rotate around the 2 cogs using path deformation and wire parameters, but when I Export them to sketchfab the chains are laid out flat and not at all what it should be,
(I have had this problem before with another model when trying to export to unreal and never figured a solution yet… so would be nice to finaly figure it out)
Iv tried baking the entire scene down to keyframes using the motion tab but it still has not solved the problem.
Maybe it impossible to do this the way I have animated and rigged the chains up. Its something to do with the path deformation as far as I can tell… But if anyone can help me out please let me know, thanks!!
Here is the