The new “laser pointer” looks cool, and the intended functionality is a nice addition since the initial SketchfabVR release. Unfortunately, it’s not working “as advertised” on my end:( I click an annotation, and the view goes “somewhere else”. Also, if I click on an object, when the animated concentric circles indicate a hit, the view either doesn’t change, or it goes off “somewhere”.
P.S. Once an annotation, or object has been “targeted” is SketchfabVR designed to activate after a “long gaze”, or is a click required? Or perhaps both can work?