Problem with texture positioning (3ds max)

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(Nikubik) #1

Hello everyone,

I'm new here, and i encounter a problem. When i import an object (.3ds) from 3ds max 2010, sometimes the diffuse texte in not in the right position. In 3ds max, it's alright, in viewport and when i render, but here it's like the texture has slided from the right position. Any idea where does it comes from ?

Exemple here: https://skfb.ly/OpI9 The control panel on this hoven is off.

Best regards guys and girls.


#2

Hello,

Have you tried the 3ds Max Exporter? Or using FBX or OBJ rather than .3DS?

Are you using UV Tiling or Offset? We don't support those.


(Nikubik) #3

Thank you for the answer.

I've tried the 3ds max exporter but, after the script is installed, when i hit the button, i got an error.
You're right about the offset. I use it on some texture. That's why i got problems only sometimes.
I get rid of it, upload again and voilĂ . Thanx again.

Well done sir :smile:


#4

Glad to hear it! Nice model :smile: