RATATOUILLE for the win!


(Shaderbytes) #1

Something in the kitchen..

There I booked it .. no one else may use it :wink:

haha


(Bart) #2

Good to see you here Ian :slight_smile:


(Alban) #3

Can't wait! I love that movie.


(Shaderbytes) #4

Thanks Guys

First wip update :

Obviously I watched the whole movie again so everything is fresh in my mind. From there I mapped out the floor plan and general layout. I have also started to work on the main cooking stations.


(Shaderbytes) #5

Another update and first rendering test. I did the floor and wall brick textures and built the skylights for lighting. Also saved some presets for post rendering composite to get the style similar to the movie.


(Shaderbytes) #6

Wow time is running out and I left too much for too late.. Im still gonna try do this thing , I worked some more on it today, here is just a low sample render of a posed character , didn't want to waste too much time rendering.


(Marchermitte) #7

Nice kitchen!


(Shaderbytes) #8

@marchermitte thanks :slight_smile:

Two more characters added, pastry chef and sous-chef and some more lights and stuff , low sample render again. I need to get these characters done so I can paint their faces and then flush out the rest of the kitchen props.


(Shaderbytes) #9

linguini :


(Shaderbytes) #10

another sample render , made adjustments to fabric brightness on characters now , getting the scene mood looking better. I think I must go get a small bit of sleep because after that its a straight work session till deadline.


(Shaderbytes) #11

more updates , some tables updated some more props , textures , windows etc.. added some AO into the post process.


(Shaderbytes) #12

more props , my french loaf was too red .. will desaturate it some more :slight_smile: I have also added another small step in the post process color grading , as I compared it to the movie and they have a red tint I was missing before.


(Shaderbytes) #13

Here is my final entry , I did not have even remotely enough time to bake all the lighting , so it does not match the renders so much. Anyway good practice as always.


(Dark Minaz) #14

did you try to post process it via filmic and color correction?
while i like your kitchen, the charakters look kinda bad. But i guess time ran short on those .)


(Shaderbytes) #15

I am using some effects , time is obviously the issue. Also I had to choose a lighting that kinda worked for everything, not only the characters. Especially the brightness thing Maurice mentioned , I tested it in VR and then toned it down so it was not too bright.