Reflection of other objects not showing on mirror


(Rhgrafix) #1

I made a few spheres with full specular, they reflect the environment pic very well but the spheres do not show reflections of other spheres, what's the trick to make these show up? If I can get this to work, it will look amazing! Link is: https://skfb.ly/6tqYn
Thanks!


(Moroplogo) #2

@rhgrafix , actually the real-time reflection of others objects is not supported on sketchfab .


(Dark Minaz) #3

real time reflections cost immersive renderpower so sadly that won't work on skechfab
edit: damn someone was quicker :stuck_out_tongue:


(Moroplogo) #4

There are a good example here : http://webglsamples.org/dynamic-cubemap/dynamic-cubemap.html


(Shaderbytes) #6

reflections in real time are normally handled in screen space had have limitations. Currently Sketchfab does not produce any real time refection data


(Rhgrafix) #7

That's pretty cool, anyone know if reflections can be baked like lighting?


(Shaderbytes) #8

no not really , sinceit it angle based.. like hifghlights you can force it choosing one angle..but it is very apparent..when not dynamic and the user can move the scene.


(Dark Minaz) #9

That is interesting to see. I guess the big issue is once that hits higher poly levels, but it would be cool to have at some point. Could be used for some nice effects


(Shaderbytes) #10

doubling polygons only works in some conditions( floor effects mostly) and is one way of how it was achieved back in the day.


(Shaderbytes) #11

updating a dynamic cubemap is how unityand others also handle it. the other means is screenspace reflections. Both are not possible on sketchfab.Doubling polygons is the only mnner i can think of for sketchfab.. here is example ;