(i repeat this topic on Lounge because maybe this is the right place, please masters, delete the same topic posted on Support section, sorry)
is posible to simulate visibility on/off in a bone rigged object?
I have successfully imported into Sketchfab an animation with visibility keying on a transform based animation (animate only with transforms, not bones),
but when the geometry is rigged, the visibility on/off doesnt work, i tryed to keying visibility in both geometry and bones, but nothing.
is there a way to do this?