I chose the Death Star 2 core tunnel run as my theme.
This image below is my main inspiration, and I will take a lot of the elements seen here.
My goal is to create a painterly scene in the style of Ralph Mcquarrie's original concept art. I love the clean sharp lines in all of his paintings. My modeling and texture will try to reflect his style as best I can. My approach will be purely hand painted textures with no use of normal or specular/gloss maps, the modeling will be low poly; major emphasis on texture work.
The paintings below define the look I am trying to go for.
And finally to get the ball rolling I have begun my modeling phase and have an 80% complete Millenium Falcon mesh.