Hi,
So, as you can see, the axis for each propeller is off, and gets worse. In Maya it looks just how I want it. Anyone have any suggestions?
Hi,
So, as you can see, the axis for each propeller is off, and gets worse. In Maya it looks just how I want it. Anyone have any suggestions?
Hi there
I also recently had problems with rotations, sketchfab currently has issues with precision. So far I found it is worse when using FBX, when using the blender exporter it was better but still not perfect. Also the rotation mode was a factor. Anyway I cant say for sure your issue is related but I thought I should just mention it.
Thanks for the response shaderbytes,
Hmm, that's unfortunate. By using the blender exporter you mean exporting it as FBX through blender?