Scene too bright when viewed on iphone

ios
lights
viewer
3d

(Keyser Soze) #1

My model shows well on my laptop but when viewed on my iPhone it is too bright and it is hard to see anything as everything is washed out.


(Vlad) #2

All models?
Will be better if you provide any link.


#3

Shadows are not yet supported on iOS, so if shadows are key to your lighting, it will appear much brighter on iOS.


(Keyser Soze) #4

Thanks for letting me know, it kind of defeats the purpose of using sketchfab if it is not supported on ios, so many people have ios devices.

I have the program i used to produce this model that i can view on my iphone with shaddows, so it seems that sketchfab has the issue not ios.

I wanted to use sketchfab for vr model viewing for my customers, i guess in the end i will not be able to with these limitations?

Here is the model.


(Vlad) #5

Bake lights, shadows and ambient occlusion as textures.


(Keyser Soze) #6

Being a newbie I do not know what this means.


#7

It's totally mostly supported on iOS, just not shadows. This is an artificial limitation imposed by Apple's implementation of WebGL on their devices, it's not a limitation of the hardware or Sketchfab :disappointed:


(Keyser Soze) #8

Thanks James, it cant be totally supported on ios and then on your next comment you say just not shadows?
So it is not totally supported on ios, if i was to use an iphone for vr without shadows it would be too bright.

Do you have a work around then?


#9

Fair enough, edited my response.

The only workaround for now is to set up lighting in an iOS-ready way.