Hi guys, this is a post/question about various metal, glass and plastic materials which I need to use for my encased cellphone 3d models.
There is nowhere to be found an instruction sheet/tutorial/anything on how to adjust materials in 3dsmax to appear at least similar in Sketchfab viewer. I am talking about NON-BAKED materials such as various metals, glass and plastics.
It appears also that Sketchfab materials are not gITF compliant, but maybe I’m wrong on this one, I still didn’t test everything…
What I need is WYSIWYG software which shows at least somewhat close results to what you get after exporting to Sketchfab. When I export from max, I’m blindly trying to guess how to set up the material to get it to look accurate in Sketchfab.
I mean, look at these:
Now if I try to make 20 cars, I’ll have to make a material library so that I won’t need to set up the materials each time over and over again.
Bottom line is - if I download any of those downloadable models for example, I can’t access their material properties, and I can’t re-upload them back again to look similar to what they did look like before I downloaded them.
Any advice is welcome, thank you.