Hi all,
That might be obvious for many of you, but I was surprised that depending on how large the 3D scene is, the shadow "sharpness" is highly impacted.
Here I get sharp shadows with this mesh on a 'white' ground
Now here is what I get if I just increase the ground size (about 10x on X and Y) and zoom on the same area,
Again that may be expected... but is there a way to improve this?