Shadows / lighting issue on my animated scene

Hi there,

I’m getting a weird lighting on my animated character (but not on the other objects that are animated as well). I tried to play with the light and with the orientation of the HDR map but I can not get rid of the black shadows… Any idea what’s going on?

Thx for the help

https://sketchfab.com/3d-models/animated-ship-from-lilo-an-duplicated-version-c50b4e1970af4214ab2448200ae223d5?share=8cffe4cced08c87eee8d5313021ed26f489ce0f647c4bd6c97c5047763cd30f0

The normals are inverted at the black part, check with model inspector, “show vertex normal”
check https://help.sketchfab.com/hc/en-us/articles/209143406-Vertex-Normals

Damn… you are right… but in my Maya scene, they are good

How can I resolve it if there is nothing wrong with my scene? Is there a specific option to check in in my FBX import windows?

Thx

Did you use a mirror modifier or something similar that would have left stitch with a non-uniform scale transform? (e.g. [-1, 1, 1]) ? If you apply all transformations and modifiers, it might help.

1 Like

Found the issue !!!

It was a bad option checked

NOOO

All good now!!

Thx

2 Likes

Ah nice! Maybe this could be useful for other artists, I’ll keep it in mind.