Having issues with animation jitter/shake on character skeleton when importing FBXs exported from Maya 2016
I've tried the following with no luck:
* re-exporting FBX 2014/15
* scaling the model down
* baking keys at 0.2 frames instead of by frame 1.0
* setting scene scale unit 1.0
Another note is that I previously uploaded this same FBX 6 months ago over the summer and the interpolation worked totally fine. Re-uploading the same FBX file now 6 months later and having this animation shake/jitter problem.
Would greatly appreciate any tips or suggestiona.