Hi everyone, I have a problem with UV’s.
Exporting my model from 3ds Max to Sketchfab, via FBX, results into a weird shifted UVs. The lighting map is thus displaced from the geometry and looks bad. I tried everything: tested the FBX by importing back in Max or in UE4 works fine. Exporting the same model from Max, via OBJ, also preserves the correct UVs. The problem appears only when I use FBX transfer, even with the Sketchfab plugin. Is this a known problem?
I put here the test model (where I used AO map instead of Diffuse just to show the issue better.)
Thanks in advance.