Sketchfab Forum

Shiny/transparent glass/plastic effect?

(Ndrakey) #1

This is what I get in Sketchfab. You cant really See the shinyness of the keys, that the original Keyboard has.
I made a Render in the second posting to show what the keys should look like.

(Ndrakey) #2

Desired Effect:

(Shaderbytes) #3

have you at least set the roughness very low , a value like about 9 or so. This will increase the reflection sharpness which would help. The environment map used is the second aspect to think about, your render is reflecting some strong white light , so you need to try match that on sketchfab as well. Perhaps one of the "studio" environments with brightness increased. Lastly try the new additive blend mode for transparent materials.

(Krzysztof Zwolinski) #4

Without reflection mapping slot this is the closest you can get, simply duplicate mesh and revers normals.

in better solution you have reflection mapping slot you put radial gradient mask and multiply world reflection by it.This way you get simple Fresnel effect better cheating effect.

(Ndrakey) #5

thanks again Krzysztof! Will try that approach :slight_smile. Looks good!