Show/Hide Key-Frames on Skinned Meshes Bugged?


(Tomschafer) #1

It is possible to import show/hide key-frames on an unskinned mesh, but it does not work on skinned meshes.
Is this meant to be the case? it a bug that will eventually be fixed?

I'm trying to use show/hide to fake an animated uv offset and make these tank treads move.

Any info on this would be greatly appreciated.


@waleguene is probably the best to help here :confused:

(Waleguene) #3

Hi @tomschafer,

On which type of objects are you applying show/hide keyframes ?
(Visibility is parsed only for meshes for now, because for some objects it's sometimes not wanted)

Update: it seems to be an issue, I opened a ticket to fix this.
Thanks for reporting, I will keep you in touch,

(Tomschafer) #4

Thanks again for your help