I have a simple rigged animation made in Blender that fails to work on Sketchfab and I don’t know why.
Part of the rig has follow path constraints on IK targets. Another part of the animation is done with shape keys.
The different parts of the rig are parented to an empty object that controls part of the animation.
I don’t know if this combination of having bones with constraints within an empty is causing the problem.
I’ve tried exporting the file in different formats but haven’t had any success yet. Have I set up the rig in such a way that Sketchfab can’t process? What would be the proper way to set up this simple rig?
Thank you for the help.
upload-rig-test01.blend (4.2 MB)