Here is my entry! Had great fun making this, as it involves mainly my area of expertise which is lighting and post.
Will expand here on what I said in the model’s description:
After seeing the model by Matthijs, I didn’t have a single doubt that I wanted to go for a night setting, which can be portrayed in different ways. One of them is moonlight (mainly a big, white light, that casts very soft shadows); another is no-moon-lighting which is often pictured as “dark blue”; I went for the latter as it also plays great with warm lights (orange and blue are complementary colors and do amazing things together).
Technically I am using one big spotlight to tint everything in blue, one red point light in the boat to give it a warmer, more “human” look, and one light blue, almost electric spotlight, going from Thor to the Serpent, to picture the powers of a god. That’s the lighting part, as for the post production:
Screen space reflections are off, because most shaders in the scene aren’t very reflective and it’s a very expensive effect performance-wise. SSAO is on, though this one is kind of a hard choice as it adds to the scene, but not that much, and it also isn’t light on performance. Grain is on but with a very low setting, to add some “cinematicness” without being way too fake. DoF; I am using it to accentuate the main action in the scene. Sharpness is off, it didn’t look good in this image. CA is on, same that with Grain, it adds some cinematic feel; and the same goes for Vignette as well.
Tone-mapping and color balance are great tools to improve on the look you already established with lighting, or to tweak it a bit; and that’s what I did, adding a bit more contrast, and “blueing” things up even more, just a bit.
Thanks for reading and hope you liked my take on this amazing model!