Hey all , while i have been quite on here posting about new feature of the Utility I recently added a simple logging function to log all properties and values of a channel object of a material eg
the results of inner objects are also processed and even has some indenting in the trace : eg
---------------- Channel AlbedoPBR ---------------- enable : true factor : 1 texture : magFilter : LINEAR minFilter : LINEAR_MIPMAP_LINEAR wrapS : REPEAT wrapT : REPEAT textureTarget : TEXTURE_2D internalFormat : RGB texCoordUnit : 0 uid : f8c05ae22bef4ad5a01e5deeef500065;
Nothing fancy but a great little one liner to see the object graph of a specific channel from a specific material with ease.
You can view a codepen example of this working on this page :