It's an animation from a fighter's view.
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Modeled 9 tiles. I'll tile them on the trench ,but in what way should I finish the other sphere parts?
Haha cool, I'm looking forward to trying this out with my Pod Race scene!
Looks nice ,and over 7million verts there.
I'm going to reduce them because it's too heavy to export to fbx and upload here.
Woah, yeah 7M polys is going to be a little heavy
It's too heavy for animation... I almost give up using tiles.
If you want to cut down your vertices-count, you can do like I did. It's probably easier to see than explain, so here's an embed. I've got around 450k, where maybe 370-390 is the Death Star ... and you can easily bank up the resolution on the death star itself - that'll only be a difference of a few thousands
I hope it helped