I have watched some tutorials over at CGCookie and learned some of the basics needed for modeling so now i want to continue working on my modeling skills.So....how do you do it? i hear people doing "studies" of specific objects to get better.
Here i decided to make a knight helmet,seams simple enough and looks interesting for something to start with.
Are those what studies are and how you get better at modeling?
Watching and recreating objects around? or And i was thinking i could try to find and download a few good models here and try to recreate them.
Its not perfect as i had multiple reference images of few different helmets so they are mixed a bit and its my first try at a knight helmet.
And while modeling it i found i a few questions im curious about.
Mostly having your mesh or object divided into chunks.to me it seams a little bit of a cheesy way to do things sometimes,as when you separate it you dont have to worry about the intersecting part and how the topology will be there as they arent actually one part.As i was struggling to make the back helmet look like its made of multiple metal plates and at start i was struggling to do it from a single mesh,extruding the lines to add thickness to it.But i found quickly that,that way its harder to make all the polygons similar size and have a nice flow.So i just broke them into chunks and did them separately not needing to think on the points they intersect.
So i want to know when is modeling like that okay and needed and when is it not okay? Cause it seams that its a lot easier to just brake your mesh up so you have less issues with the topology.
And if you have any good tips or tricks that could possibly help me on my journey dont be afraid to say