Hello dear community, I am new here and hope someone can help me.
I have a strange problem in the model view…
The model only shows artifacts on the blade instead of the normal texture (see annotation 10). When I go into the 3D settings, I see the model completely correct. What is wrong here?
I have deleted and re-uploaded the model several times, always the same problem. I created the Katana in Blender 3.4.1, uploaded it as FBX and also via Sketchfab plugin 1.5.0. Since I see the correct texture in the 3D Settings, I doubt an error in the export. Here in Blender also no modifiers are in play (like mirror or something) and all transformations are definitv applyed.
Could it be that the automatic compession in the model view is too strong that the extremely fine texture only arrives as an artifact?
If so, how can I prevent this?
Or what else could be the problem?
I was able to fix the problem myself with a new normal texture. I intensified the texture in Photoshop, reloaded it via the manager, and then reduced it to 0.3 in the channel. This seems to work fine.
After a few minutes it looks funny again, but I give up. The model view renderer seems to be quite bad in some cases or the textures are internally compressed too much. This can’t be due to compatibility with older hardware, because then the time-consuming post-processing would have been a thing of the past. Saves bandwidth…