Hey, I've been really enjoying VR in Sketchfab, it works really well!
However I have found (with some of my own models) that while having the lights set to "Attached to Camera" looks great in the regular viewer, once you jump into VR, it looks very weird, since your head moves around a lot naturally but that causes the lights to move as well.
I feel like any "Attached to Camera" lights should automatically be detached while the viewer is in VR mode, since it seems like it will always feel nicer to view things in VR this way.
I can't think of any situations where it will make sense or look better to have lights follow the tracked VR head. Also, I don't want to have to sacrifice the lighting setup of the non-VR viewer in order to improve the VR experience. Hence an automatic toggle seems like it would make sense?
I did see that a similar discussion happened around this a year or so ago for First-Person (non-VR) view, but it was shelved as "we'll revisit this later" - it seems even more relevant for VR since it makes no sense that the light is attached to the user's virtual eyes. Here's that thread, for reference. https://forum.sketchfab.com/t/why-does-the-shadow-move-in-first-person/3549
It would be interesting to hear people's thoughts - are there any situations where having lights attached to the camera in VR will look better than if they're not?