Taking a screenshot while updating textures sometimes captures wrong area

If I take a screenshot while it’s updating, very very rarely it will capture only the bottom left of what’s visible on the screen.

Is there a way I can check if a texture is currently being updated with the API?


Sorry I couldn’t reproduce the problem, it would help a lot you could post a fiddle/codepen of your problem.
Here’s the sampel “screenshot”

If you use one of the “Fork” button it would allow to build a minimal repro case I can debug or modify to help ?