Temporal AntiAliasing for static objects

(Cryunreal) #1

Hi! Guys, you really need to make Temporal AntiAliasing or real SuperSample AntiAliasing. It is really important. Antialiasing should be subpixely. Then you will be able to make ScreenSpaceReflections with realistic roughnessy surfaces due to frames accumulation!


Thanks for the feedback!

Super Sampling AA is coming soon. As for SSR, maybe in the future - it can really hurt performance.

(Cryunreal) #3

Yes, ssr is havy effect, but you can make it optionality. Also temporal occumulation helps you very well for good performance.Trust me, I know it)