this is my first time to sketchfab.
My model from 3dstudio max 2013 and engine is Vray, and I used your export plug-in. I have trouble importing textures. The problem is UV coordinates.
I used autounwrap and the plugin bake a texture but when put it to the model the result is wrong.
Tiling and offset are default settings in material editor.
I tried to import single object with a multi sub-o. material and more objects with more materials but results was the same.
I can,t understand where I'm wrong, can you help me please?