Many scientific software programs use VRML for their primary (and often only) 3D export format.
Sketchfab will import VRML, but doesn't properly handle textures when importing.
For example, look at this model:
This is the same model, but imported into 3d Studio Max and then exported as 3ds formats, and imported:
Note that the textures were completely unchanged (ie: it should look exactly the same as the first), but the importer to Sketchfab isn't properly handling VRML.
Many scientifically oriented customers are paying for Sketchfab pro accounts, and would love to import models with textures, but are currently blocked (without buying Maya/Max/etc, which is not relevent to their business).
Is it possible to get the importer for VRML corrected so that it will properly import models with textures?