Texture Problem - Export Blender to Sketchfab

Texture Problem - Export Blender to Sketchfab
Hello, I am new to Sketchfab, greetings.
I have a question to solve and it is about how to export materials.
In Blender I have this


and in Sketchfab it appears like this

The originals do not appear in the area to configure materials. How to import these same materials?

I have tried many ways and cannot find a solution, even with the Export to Sketchcfab add-on, export FBX, bake in cycles …

Thanks for your help! :wink:

Hey, did you check this tutorial?

Basically, you will have to bake your textures before exporting to Sketchfab and assign them to materials.
So it would look something like this. On the left 3D model, on the right a baked texture map

1 Like

Thank you very much for answering my question, I did not know what to do.
I will try to do what you tell me, to see if I can solve my problem.
Thank you!

2 Likes

Hello again. I have not been able to fix the problem with your help, perhaps due to my lack of experience …: [
But in the end I followed the instructions of a friend of Sketchfab CMPLab (@secad) - Sketchfab who told me that I should try to export the file as glTF 2.0. and I have had good results. Here you can see it, if you want
Sierra Nevada - 3D model by pablosanco (@pablosanco) [0c3736b] - Sketchfab
I really appreciate your help, even though I couldn’t solve it.
Thank you! :wink:

2 Likes

Oh nice, I had no clue gLTF would be an easier way. Thanks for letting me know :+1:

1 Like