As the title states, I am getting a separating between the UV Shell Textures.
I have checked the the model in Maya and moving a single vertex or a edge does show that the mesh is welded.
I’ve been uploading this as a FBX, and the software I used was only Maya and Photoshop.
Does anyone understand why this is occurring?
If you need me to clarify the situation further, ask me for a detail you would like explained.
How can I stop Sketchfab from making my UV Shells separate?