Well I saw some relaly nice ideas for this contest, and it’s the first to which I’m participating.
I hope I’ll make it in time!
So here are some screenshots, modeling and uv mapping are done, texturing in progress…
I’m trying to bake lightmaps for this scene, and it’s quite a challenge!
If you too are planning to use it, I noticed it seems better to use really strong lights, as it becomes really discreet in the viewer, especially if the lights are not set to a really low intensity.
If anyone has some tips about it, I’m really interested!
Feedbacks are welcome too =)