Transparent object with visible internal parts

transparency
3dsmax
3d

(Kurt Drubbel) #1

Hi all,

I need to upload a model of a liver with it's outer shell being slighly transparant so you can see the internal veins.
I am using the 3ds max exporter but seem to encounter several roadblocks.

I seem to have only one material so if i drop the opacity in the sf editor the 'entire' model becomes transparant.
Next to that it seems the internal parts have vanished so the liver is empty.

Is there a way to overcome these ?
Cheers, Kurt


(Mauricesvay) #2

If you want to have only a part of your model to be transparent, you need to assign this part a different material. You will then be able to change the transparency of this material only.


(Kurt Drubbel) #3

Hi @mauricesvay ,

In max i have many different materials that get baked into one.
Is there a way i could have the exporter bake 2 separate materials ?

Cheers, Kurt


(Klaasnienhuis) #4

@fos4, when using the texturebaking option in the 3dsMax exporter, there's no possibility to separate parts of the model.


#5

Workarounds have been discussed here:


(Kurt Drubbel) #6

Thanks for the feedback guys.
No time to go through complex things, read everyones advice and try many different things.
I will have to redo this model a lot for my client so i need a simple workflow.

Is there a simple way for me to upload my liver model and maybe redo the materials using Sketchfab shaders ?
That might do the trick for me.


#7

As long as you have uniquely named materials in the scene, you can use Sketchfab's native material editor to set up what you need.


(Kurt Drubbel) #8

Thank you James, will try that primo pronto !
Cheers, Kurt