Twin Peaks: Fire Walk With Me - The Black Lodge (Red Room)


(Ryann Mc Corkell) #1

Hi - I'm newish to sketchfab but I've been a 3D hobbyist for about 7 years now. Working mostly with Blender and some ZBrush. Recently we got a Gear VR so I've been playing around with Unity a bit now too.

For this contest i'm going to try the Twin Peaks: Fire Walk With Me - The Black Lodge (Red Room)

It's a pretty simple scene but I think within my skill level (I hope) but I'm betting Venus will give me a run for my money.

I find these kind of contests to be motivating and this work is right in line with what's been inspiring me lately, I've been working on a twin peaks Sheriff's Office just for fun - I uploaded a few of the models to my Sketchfab profile this evening.

Looking forward to seeing everyone's work!


(Mhazani) #2

I'm so happy someone is taking a stab at the Red Room. That gum you like is going to come back in style! Best of luck to you!


#3

Welcome on board! I've just added one month of free Sketchfab PRO to your account. You will now be able to upload larger models, use more annotations and more - here's more information.

Also, don't forget to subscribe to the contest news thread and to read the Frequently Asked Questions!

Thanks for joining us! This is going to be a really cool scene!


(Ryann Mc Corkell) #4

I logged in this evening and I don't seem to have pro enabled - can you take a look?


(Ryann Mc Corkell) #5

Oh it turned up at 6 am this morning. Thanks!


(Ryann Mc Corkell) #7

Here is my progress so far - just built the basic room in Blender. Textures for the background and floor were made with the Filter Forge plugin. The velvet texture for the curtains I made following this tutorial.

Going to fire it up in the Gear VR now to check the scale, then spend some time sculpting the curtains.


(Ryann Mc Corkell) #8

Tonight I started the model of the fluted lamp in Blender...

Looks like next I be exploring how dynamic lighting works in sketchfab. :slight_smile:


(Ryann Mc Corkell) #9

I took the curtain mesh into zbrush and painted it with some cloth brushes to try to get some movement.

I exported the high resolution mesh to obj then used a program called XNormal to bake a normal map and AO map onto my low poly version. I like the effect but I’m likely to repeat the process again to get a drape effect more like what we see in the scene.


(Ryann Mc Corkell) #10

Hey all .. I had another session in zbrush with the drapes and like the effect much better the second go round.

And a second pic with the lamps imported

Next up chairs...


(Ryann Mc Corkell) #11

Started work on one of the chairs in blender tonight - hopefully textured tomorrow.


(Ryann Mc Corkell) #12

An update of the chair with some texture in the sketchfab viewer.


(Ryann Mc Corkell) #13

A bit more of the room together in the sketchfab viewer... playing with the vr positioning


(Ryann Mc Corkell) #14

Been sick for a few days, managed to get coops chair started. I've got the table, the globe-thing and the statue left to do.. more to come.


(Ryann Mc Corkell) #15

Working on the end table in blender tonight .. I have a feeling I'll be taking this one right to the wire. Hoping the baby takes a long nap tomorrow :smiley:


(Ryann Mc Corkell) #16

My Finished Entry :smiley:

Was fun!