TestAPI.zip was just a quick build running a very small script to ensure that
UnityWebRequest was able to run successful requests on our API at runtime, but it does nothing more so for the runtime search/import models it’s missing 99% of the work.
We discussed several times about having a runtime version of our Unity plugin, as it has been asked a lot by the community.
The main blocker is that we currently don’t have the bandwidth to work on this, as it’s a bit out of our current target which is providing a way for games and app developers 3D assets for their development.
However, we still need to evaluate what it would mean to make it work runtime. If it’s quick enough to do, it could be done on the side, but I cannot promise anything on this.
I hope it answers your question