I was trying to export a scene from Unity to Sketchfab and it all went well, but I noticed that some of my materials were a bit messed up. The problem is that I have set certain materials to tile x 2 or x 2.5 in Unity and this information seems to not transfer to Sketchfab. Am I doing something wrong or is this not supported by Sketchfab yet? Also do you have any tips for me how to best deal with this problem. My first thought was to manually make larger textures that have the texture tiling as much as I want, but that seems a bit MacGyverish.