I am working with Maya, and I have made a character model, with a rigging, skining…
After that, I have posed my character (only posed, not animated), and now I want to upload it to Sketchfab with that pose and, also, I want to show his bones on Sketchfab (I am talking about the Model Inspector’s option).
The point is… If I export as a .obj, my model preserves his pose but the bones are missing, so I need to use .fbx, but if I try to export it with .fbx my model returns to the T-Pose
So, I want to upload my character with only a Static Pose and to show his bones… Can I do this?
Thank you! (and sorry about my english).
I want to do this, but uploading a model with only a Static pose.