I know there are all sorts of lengthy tutorial out there on color theory. It’s a complicated space with lots of payoff for those willing to put in the work to understand exactly what is happening when computers render images. I’m looking forward to the day that I have some real understanding of all of it. However, that day is not today.
With that in mind, I got some really great PBR texture packages that have 6 files for every texture. They are labeled as follows:
My question is what is the appropriate material editor feature that each of these correspond to?
So far my guessing is as follows:
- Diffuse = Base Color (?) and Specular F0 (?)
- Glossiness = Roughness/Glossiness
- Height = ???
- Normal = Normal
- Reflection = ???
- jpg = N/A (this is just to assist with manually navigating the materials in the local directory)
Am I wrong on any of these?
I know it varies by material, but are there general guidelines for what I should be uploading into Base Color and Metalness?
In the case of this beige stone package, should I just use the color wheel to find the closest thing to beige under base material?
I guess I’m assuming that I want to use all of the files, but this may not be accurate. If not, how many should I be looking to place for the texture to render optimally?