It should be great to keep textures connection when exporting a scene with V-Ray shaders. Our customers ask us rendering pictures so I use V-Ray for Maya. But now they ask us for every projects real time 3D too (because they love Sketchfab with Oculus rift :))
So when I export V-ray shaders, Sketchfab don’t keep the textures connections and I have to do the job twice…First for the rendering and a second time for the real time shaders.
Is it possible for Sketchfab to convert V-ray shaders to Sketchfab shaders in keeping the diffuse connections ?