Valve officially unveil the Index VR headset!

vr

(Chaitanyak) #1

The new VR Headset from Valve is here - Index

Optimized pixel layout

The headset’s dual 1440x1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect.

Higher frame rates

The Valve Index Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions.

Extremely low persistence

Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you’re standing still. This is a 5x improvement over first-generation PC VR HMDs.

Optimized for FOV

The best way to improve field of view is to position the optics as close as possible to the eyes. Physically adjustable IPD (distance between eyes) and eye relief (distance from lens to eye) lets you optimize the field of view for your face. With these features, as well as the dual-element lens and canted optics, this headset provides 20° more FOV than the HTC Vive for typical users.

Dual-element lens

The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity. High geometric stability allows you to look around the scene by moving your eyes (not just your head) with minimal shape distortion.

Canted optics

Instead of a mount perpendicular to the user’s eyes, the headset’s displays cant outward by 5 degrees. This improves outer FOV while balancing the inner FOV.

Off-ear immersion

Designed to provide a more natural way to experience audio, Index Speakers do not touch the ears, allowing sound to freely flow and interact with the geometry of your own head and ears. With this earspeaker design audio feels greatly externalized - virtual sound sources appear to come from the environment around you, rather than from inside your head.

Long-session comfort


No physical contact means cooler temperatures and a huge improvement in comfort, no matter how long you play. Each speaker’s position is also adjustable and can be moved to the audio sweet-spot for all heads.

Ultra-nearfield flat panel speakers

The composite honeycomb-panel speaker drivers in the Valve Index provide their full-frequency range across a nearly 180-degree dispersion pattern. This allows us to accommodate the widest possible diversity of ear and head shapes without sacrificing sound quality.

Quick-swap face pads

The face gasket for this headset is replaceable with a magnetic interface for easy cleaning and swapping. We encourage after-market mods and solutions, and will soon be providing the specifications for these face pads.

Cameras

The Valve Index HMD includes stereo, global-shutter RGB cameras made for computer vision, enabling applications like high-quality stereo pass-through. We are excited to see what the computer vision community creates.

Front expansion slot

Lovingly referred to as the Frunk , the front compartment includes a USB 3 Type-A port - specifically made for tinkerers and makers. Specs and details will be provided soon.

And heres the store page:


(Bart) #2

I’m very curious about the experience in this one, but I must say the price point is quite steep. Has anyone here tried it yet?


(Nomadking) #3

Perhaps the price point reflects Valve trying to target this as a real gaming headset, although gaming and VR still feel a bit of an odd mix right now.


(Saphires) #4

The first reviews seem to be pretty positive: https://www.polygon.com/virtual-reality/2019/4/30/18521856/valve-index-vr-specs-impressions-price-release-date