Hello folks!
I'm new here, this is my first model on Sketchfab. Love the viewer so far I'm going to upload the rest of my 3D models to Sketchfab, so follow me if you are interested in my works.
Thank you,
p/s: Watch in HD if possible!
Hello folks!
I'm new here, this is my first model on Sketchfab. Love the viewer so far I'm going to upload the rest of my 3D models to Sketchfab, so follow me if you are interested in my works.
Thank you,
p/s: Watch in HD if possible!
Welcome! Really looking forward to see more, your first model looks amazing!
Really cool indeed.
Just saw the facebook post and saw:
SD = 2k texture
HD = 4k texture
To be more precise, the limit is not per texture but a pixel sum budget.
Currently, it's
LD : <2k (mobile)
SD : <8k (desktop)
HD : /
Basically, if you have 4k rgba texture, only LD and SD will be available.
We also weight the texture depending of the number of channels used, so a cavity (greyscale 1 channel) will count for the third in comparison to a normal map (RGB). And even RGB texture will count as (3/4) since the Alpha is not used.
Hey @rayle, it's gorgeous!
I was wondering if you have any tips about setting up hair and fur, in addition to what we already covered in this tutorial?
http://blog.sketchfab.com/post/113955110969/tutorial-real-time-fur-hair
Oh I see, thank you for letting me know. I'm using 4k RGBA texture so I thought HD = 4k xD
Hi Bartv,
Thanks. The technique that I used for hair was simple, not fancy at all. This is the making of the hair http://i.imgur.com/ZUKt7yp.jpg .In Sketchfab, I put the hair diffuse map RGBA (.TGA) in the diffuse and the alpha map (.JPG) in the transparency.
For the fur set up. I duplicated the fur base mesh 4-5 times and apply transparency to them to create fuzzy effect.
Hope this helps