Hi there! I’m planning to partecipate at the contesr but I have few questions.
Is there a way to export a lightmapped environment from Unity? (using Unity’s UV layout and Unity’s baked textures)
I was wondering if thers is a way to bake a lightmap in Unity rather then Blender… cycles is too time-consuming and lighting-setup too exacting!
If someone have an alternative solution please tell me
I want to avoid blender’s bake on PBR models… I think it’s too much for a game asset like this!
An other questions is: can I include in the project some actions on triggers?
Like, IF click here, then animate this! Nothing complex… just simple animations on trigger.
I know that Sketchfab doesn’t support this for sure, but maybe mozilla will add some interactions in the final scene.
And in the end… will mozilla run the scene from Sketchfab, or there will be some scene’s dressing-up in Unity or similar?