We have found the floor in VR is always offset from the viewers feet in VR in all cases. I have seen various thread about this topic but no resolution. It is impossible to view models at full scale height in VR unless you offsets them from the ground the same distance the users feet are offset from the ground. Sketchfab support says they cannot create the issue.
We have tried on dozens of models with multiple oculus quests and get the same issue. We want to be able to use this tool to view models on the ground at full scale. Has anybody figured it out?
As I said, Sketchfab support says they cannot create the issue.