Vr not working on Oculus Rift S even with firefox

Hi,

I have Oculus rift S, latest Mozilla firefox , and when I click on VR icon , The vr screen is only visible on PC screen / virtual desktop (I still have Oculus app in the helmet ).

And when I try to see it on virtual desktop, I only see a screen floating front me with 2 eyes screen following my head movement .

Any idea to solve the problem?

Thank you and sorry for my poor english ^^’

xavier

Hi,

Are other webvr website working ?
like https://webvr.info/samples/

Hi,
No , I have the same problem with these examples. While the oculus work fine with Steam or oculus App.

An example of what I see in the helmet :

The head and hands placements works fine in the sketchfab scene.

for informations , I have a PC with Geforce 1060

And here’s the information when I launch “Hello WebVR”

1 - Oculus VR HMD

  • isConnected: true
  • isPresenting: false
  • capabilities:
    • hasPosition: true
    • hasOrientation: true
    • hasExternalDisplay: true
    • canPresent: true
    • maxLayers: 1
  • stageParameters:
    • sittingToStandingTransform: [ 1.000, 0.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 1.675, 0.000, 1.000 ]
    • sizeX: 1
    • sizeZ: 1
  • displayId: 1
  • displayName: Oculus VR HMD
  • depthNear: 0.010
  • depthFar: 10000
  • getFrameData():
    • timestamp: 0
    • leftProjectionMatrix: [ 1.000, 0.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 0.000, 1.000 ]
    • leftViewMatrix: [ 1.000, 0.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 0.000, 1.000 ]
    • rightProjectionMatrix: [ 1.000, 0.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 0.000, 1.000 ]
    • rightViewMatrix: [ 1.000, 0.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 0.000, 1.000 ]
    • pose:
      • position: null
      • linearVelocity: null
      • linearAcceleration: null
      • orientation: null
      • angularVelocity: null
      • angularAcceleration: null
  • getEyeParameters(‘left’):
    • offset: [-0.032, 0.000, 0.000 ]
    • fieldOfView:
      • upDegrees: 45.000
      • rightDegrees: 46.000
      • downDegrees: 49.000
      • leftDegrees: 44.000
    • renderWidth: 1504
    • renderHeight: 1616
  • getEyeParameters(‘right’):
    • offset: [ 0.032, 0.000, 0.000 ]
    • fieldOfView:
      • upDegrees: 45.000
      • rightDegrees: 44.000
      • downDegrees: 49.000
      • leftDegrees: 46.000
    • renderWidth: 1504
    • renderHeight: 1616

Strange, most probably a problem on firefox side, might be worth checking if other users have the problem (https://bugzilla.mozilla.org/buglist.cgi?short_desc=webvr&resolution=---&classification=Client%20Software&classification=Developer%20Infrastructure&classification=Components&classification=Server%20Software&classification=Other&query_format=advanced&short_desc_type=allwordssubstr)
Might be worth double checking the settings of VR oculus/steam in firefox config
typing about:config in the url adress bar
then checking “oculus”


or for steam it’s “openvr”

Thank you very much for answer.

I tried “about:config” and all is like your screens, but I still have the same problem :confused:
I have seen some forum where few users had the same problem but they didn’t solve there problem.
I will try to found the solution ^^ maybe it is just a liitle manipulation I have to do .
Thanks again

Maybe the answer is in the last post of this thread :
https://forums.oculusvr.com/community/discussion/comment/702032#Comment_702032

I had to install usb3.0 Microsoft driver instead of my usb3.0 card driver, because it didn’t work.