Website Change Log


#81

6 February 2017

Improvements

  • Textures are sorted by name in editor
  • Increases the maximum vertical axis rotation

Fixes

  • Language and UI updates around the site
  • An issue that caused user profiles to show the wrong models
  • Point cloud alpha issue
  • Alpha transparency issues
  • Light editor UI issues

Subscribe to this thread to receive updates


#82

9 February 2017

Features

  • Moved Post-Processing Filters to their own tab in 3D Settings
  • Added support for LAS files (LIDAR point clouds); only .las for now, not .laz

Improvements

  • Transparency in SketchUp/Collada files
  • Faster thumbnail loading
  • Increased Annotation character limit to 1024

Fixes

  • UI/UX fixes
  • Issues related to Displacement
  • Initial camera position for First-Person mode
  • An issue where points would appear as squares

Subscribe to this thread to receive updates


#83

21 February 2017

Features

  • You can now adjust the near clipping plane distance in 3D Settings. Enable Show advanced camera settings to access the Near clipping distance slider. Set a lower value when objects close to the camera are being clipped / cut off. This will also adjust the camera movement speed as appropriate.

Improvements

  • You can now access private model pages in the V3 API (if you know the URL)
  • Better texture sorting in 3D settings
  • Show upload date on Draft models
  • Improved performance for texture names/URLs in Viewer API
  • Improved Re-Upload behavior: we now keep old textures, so you can re-upload just the new mesh, and we update materials on a per-channel basis, so you can, for example, change the Diffuse color and we will not change any other channel settings.

Fixes

  • Various UI/UX fixes
  • Setting autostart during Viewer API initialization did not load the model correctly
  • A bug where the model would disappear when changing texture filtering settings

Subscribe to this thread to receive updates


#84

24 February 2017

Features

  • We added some new default environments, enjoy!
  • You can now "pick" point clouds (i.e. double-click on the model to navigate, create annotations, select materials, etc.)

Improvements

Fixes

  • Several bad rendering bugs, sorry about that :flushed:

Subscribe to this thread to receive updates


#85

8 March 2017

Features

Improvements

  • API V3: You can sort models by published date
  • We now permanently merge similar materials during processing if we detect a model with more than 100 unique materials. This will solve issues where 3D Settings could not be saved due to too many material options, which was a common issue with some CAD formats.
  • Point clouds are optimized a bit better, we do not calculate vertex normals and automatically set the model to Shadeless, unless normals are provided

Fixes

  • Some UI issues with viewer controls, especially one where the Theatre Mode button was visible in embeds when it shouldn't be :thinking:
  • Wireframe issues on models using displacement
  • MatCap on iOS should now work properly
  • Errors during some model processing, especially IGES format
  • Viewer API fails to start in Firefox

Subscribe to this thread to receive updates


#86

17 March 2017

Features

  • ui_hint URL/embed parameter: Setting to 0 will always hide the viewer hint animation ("click & hold to rotate"). Setting to 1 (default) will show the hint the first time per browser session (using a cookie). Setting to 2 will always show the hint.

Improvements

  • Better support for glTF 2.0 files
  • Search is now hosted on our own domain, so it should work on networks/ISPs that block port 9243

Fixes

  • Username autocomplete in comments
  • Texture resolution options were missing on some models
  • Various SSAO improvements and fixes, particularly a fix for IE / Edge
  • An issue where UV channels were lost during re-upload
  • Animation loading and playback issues
  • Subscription-related issues
  • Various UI/UX fixes

Subscribe to this thread to receive updates


#87

24 March 2017

Features

Improvements

  • API model uploads are now throttled to 100/hr
  • API model fetches are now throttled to 200/hr

Fixes

  • Various UI/UX issues on search and gallery / grid pages
  • Viewer menus could sometimes get stuck on mobile
  • Add To Collection popup was sometimes broken

Subscribe to this thread to receive updates


#88

5 April 2017

Features

  • Pro/Business users can now share a Draft mode preview link. You must be logged in to see the preview, and it cannot be embedded.
  • Model authors now have access to a new "Manage this model" panel for accessing settings, publishing, and viewing processing warnings.

  • Timeframe animation: You can now combine multiple files in a single frame using syntax like:
    0.1 file1.obj+file2.obj

Improvements

  • Visiting a Draft model while not logged in as the author will display a message "This model has not been published yet", instead of throwing a 404 page
  • Password resets will now work while already logged in, rather than redirecting to the change password page
  • The annotation UI on mobile will now display the annotations title instead of just "more info +"
  • Preview thumbnails should now work for user profile links and collection links shared to Twitter

Fixes

  • Various UI/UX issues around the site

Subscribe to this thread to receive updates:


#89

12 April 2017

Features

  • Clean up your texture list with a new "Delete Unused" button in the Texture Manager

Improvements

  • Data API: The options object now accepts both JSON and stringified parameters
  • Data API: You can now set allowsRestricted with PATCH /v3/me
  • Data API: Rate limits on models endpoints are now split by account type and read vs write requests
    • Anonymous / Free - 200/hr
    • Pro - 300/hr
    • Biz - 400/hr
  • The title text attribute in Markdown links is now supported

Fixes

  • Discoverability % was not initialized correctly when opening model properties
  • "Recently used collections" in the Add To Collection popup was not updating
  • A rendering issue related to Vertex Colors
  • Various "shaky" animation problems (You will need to re-upload these models)

Subscribe to this thread to receive updates:


#90

13 April 2017

Features

Improvements

  • VR Editor:
    • Automatically select Dave when switching to the VR tab
    • Ensure that Dave is visible when switching to the VR tab
    • Allow raising the Floor Level above 0. The upper limit is now the top of the model's bounding box, instead of the bottom.

Fixes


Subscribe to this thread to receive updates:


#91

21 April 2017

Features

Fixes

  • Texture quality UI was sometimes showing too many options.
  • Embedded models were missing the fullscreen button on iOS.
  • Viewer API Release 1.0.1 fixes a bug with the viewerready event. You can get the new version here. Keep in mind that this cannot fix the browser limitation in Firefox for an iframe with display: none styling. As a workaround, you can use visibility: hidden instead.
  • Various UI issues

Subscribe to this thread to receive updates:


#92

26 April 2017

Improvements

Fixes

  • Materials were not being generated correctly for some OBJ/MTL uploads
  • Dave and the VR floor were visible in some thumbnails
  • Animation issues related to multi-skeleton rigs
  • Animation issues related to skinning/bone influence in FBX
  • Various UI/UX issues

Subscribe to this thread to receive updates:


#93

27 April 2017

Fixes

  • Fixed rotation / shaking issues in animations
  • Fixed SSAO mismatch between editor and viewer

Subscribe to this thread to receive updates:


#94

3 May 2017

Features

Improvements

  • Various performance tweaks

Fixes

  • Username autocomplete could sometimes fail
  • Animation rigging and skinning fixes (Note: We have temporarily disabled multi-skeleton rigs until we can properly handle them. As of now, if you have a skeleton between bones in a bone hierarchy, the deformation of bones below that skeleton is lost)
  • Annotation pagination did not work in VR
  • Textures failed to load on some devices, especially mobile
  • Textured PLY models should no longer have texture seams

Subscribe to this thread to receive updates:


#95

11 May 2017

Improvements

  • Increased bias for SSAO

Fixes

  • Deleting custom environments was not working
  • Textures were not displayed correctly in Safari with the uBlock extension
  • Backgrounds were displaying at low resolution
  • Various rigged animation fixes
  • A small typo - thanks for the many reports :wink:
  • Errors in 3D editor when sliders were set to 0

Subscribe to this thread to receive updates:


#96

23 May 2017

Features

Fixes

  • A login bug that was affecting some browsers, particularly the Qt browser inside the MODO Exporter
  • UI issue where models displayed "Published" before processing had finished

Subscribe to this thread to receive updates:


#97

30 May 2017

Fixes

  • Various search issues
  • An issue related to multi-resolution textures
  • Double loading circle visible on newsfeed

Subscribe to this thread to receive updates:


#98

7 June 2017

Features

Improvements

  • Classic mode's Specular/Glossiness is translated better to PBR mode

Fixes

  • Issues related to "legacy" textures on some models
  • Unsubscribe links were missing in some notification emails, sorry! :flushed:
  • Issues related to the Annotation UI
  • API V3: Issue with matrix orientation PATCH
  • Issue with the FOV editor

Subscribe to this thread to receive updates:


#99

13 June 2017

Features

Improvements

Fixes


Subscribe to this thread to receive updates:


#100

22 June 2017

Features

  • New Categories! Check out the guidelines here. Full disclosure: soon we will be limiting categories to one per model, so choose wisely!
  • New MatCap editor!!

Improvements

Fixes

  • Uploading custom environments
  • Issues with some URL parameters
  • Issue where models could still exist after deleting an account

Subscribe to this thread to receive updates: