Welcome to the Matrix NEO [done]

(Dark Minaz) #1

My idea is something i always wanted to experience in vr.

Neo's first trip to the offline matrix

So it will be fully animated, Start will be a black circle with matrix code around it, that then fades into

(Bart) #2

First! I always wanted to say that :wink:

You picked a great scene!

(Guillermo Sainz) #3

Oh nice! The concept fits very well for virtual reality. Looking forward to seeing the progress!!

(Dark Minaz) #4

Alright started with the thinking process

Load up
Black room
- numbers come falling down around you like a waterfall
- black room starts to fade into white

huge white room
- guns and co load

animation stops and user can walk around the equipment room

To model:

To do:
watch the matrix 1 again ^^

technical test ideas:
a) large tube with black top, transparent bottom, animate upwards
b) Small tube around fully black, animate visability

Falling down, going trough floor - vis 0 at end (cleanup)

Low poly guns on the side, main part a bit more detailed

(Alban) #5

Great idea @dark_minaz, my top of mind idea was a Matrix scene too!

(Nomadking) #6

A very good idea for this contest! Now i'll have to think of something else... :wink:

(Dark Minaz) #7

was the first think that popped into my head
after asking "what would i want to see with a vr set" :smiley:


Very cool! Like everyone said, it really fits well with the theme. I like how you mapped out the ideas too.

(Chris Kam) #9

really nice :smiley:

(Shaderbytes) #10

Mr Anderson...

(Dark Minaz) #11

alright started with some gun searching

so i fixate on those guns, i start with the m16 and the akm and then add some of the others :slight_smile:

(Dark Minaz) #12

guns sure have way more parts than i thought xd

(Dark Minaz) #13

i probably need to go lower poly since i just noticed how high the gun is starting to get and id need quite a lot of them^^

gotta rethink this idea a bit :stuck_out_tongue:

(Dark Minaz) #14

after going lowpoly as much as i could this is the best i got. not perfectly happy but i try to stay on around 3k per gun

(Dark Minaz) #15

and the m16 :slight_smile:
still going to finish the high poly version one for myself later

(Dark Minaz) #16

and both versions in sketchfab mode :slight_smile:

(Vrhuman) #17

This will look so cool. Can´t wait to see the final animation.

(Dark Minaz) #18

a little sneaky update :slight_smile:

keys are mostly done, need to fiddle with the intro texture a bit more but overall i am quite happy with the current result, even with the sort of limitations due to polycounts ^^

(Dark Minaz) #19

and done :slight_smile:
so grab your vr
and click on

or if you don't have one (like me) (set it to first person to look around, works better than the orbit :slight_smile: )