When will we get proper Vive and Rift support..?


(Iristrauma) #1

Using Sketchfab on my Vive is a nightmare of poor controls, failing to load models, no trackpad rotation and terrible in app menu's that do not function properly. Broken at every level..
So when will we get simple to use and working VR useability for desktop VR users.? Because at the moment it is
really bad and not worth the trouble. Such a shame...


(Aleahy) #2

I suspect it's proper native app time for Sketchfab, not just the sampler that's on SteamVR.

WebVR is truly awesome, but it's going to take a looonnngg time to settle.
In the meantime Sketchfab is a crummy experience for desktop VR users.