Why the normal amps look good in 3d settings but not on the actual viewer?

(Udjani) #1

Those artifacts appear only on the viewer

3d settings: https://prnt.sc/ja41vo
viewer: https://prnt.sc/ja41mj

(Stephomi) #2

Because the textures are compressed in the viewer (not in the editor), we are thinking about adding an option to keep uncompressed normalmap but we are still unsure as the size can be huge.

Note: you can add ?image_compression=0 at the end of the url to get uncompressed textures (note that it’s a debugging option, not an officially supported one, it’s possible it get removed at some point).